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Vilehead
I made Antumbra. Sup?

Age 39, Male

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of Rock

Sorma'Ksul

Joined on 9/6/13

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The clock is ticking...

Posted by Vilehead - March 15th, 2015


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Oookeeeey. After a nasty storm, stuff is finally setting down.
And I am starting to feel better too.


Antumbra is ready.
Fixed some last-minute bugs and stuff. The game is parked and red-hot on Newgrounds and Gamejolt. Its not yet published because I want to launch the game at monday. But I checked everything and its working fine. Now I have to fix up a trailer for that thing.
I know what you might think "Dude, a trailer? For a 6h long, browser game?". Well why not? I am entering the market. Might as well do it with a kick. Plus, if I even DREAM of getting to frontpage/toplist - I need to generate A LOT of traffic during the premier day. And a trailer will do just that - boost up the traffic.
I do remember about Kongregate but... You probably don't know this but Kong is a huge pain to deal with for any HTML5 game developer.
Which is funny, because if you look at the traffic - they are the biggest browser games portal. Yet, their systems and managment is like 15 years old.
And thats why I am waiting. Doing everything else before. In case some last minute bug or stuff would pop out. Because once I dump my stuff on Kong - i won't be able to change it for a week. I mean, I will be - but the changes will take effect after about 5-7 days. And in that time players will come and will get pissed. And I wont be able to do anything, beside sitting, watching - and bumping my head agaist the wall, in anger. And all thx to Kongregate servers, not being able to properly flush their cach.

In case someone missed, those are my profiles:
Gamejolt.com
Kongregate.com

And please show me some support at my fanpage
Facebook.com

Keep an eye on me. This will be great... Tomorrow is D-day.


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