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Vilehead
I made Antumbra. Sup?

Age 39, Male

Storyteller

of Rock

Sorma'Ksul

Joined on 9/6/13

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I dare to inspire.

Posted by Vilehead - July 15th, 2015


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Someone left me a review. I've replied but the reply grew and became something bigger. Something very honest. Something I would like to share with the world. Both gamers and developers alike. I hope to inspire.

"You know, from the perspective of passed time, I must say - I am unable to produce a quality product if I don't make it personal. Took me a while to figure out. Years.

You know, any artist wants to produce stuff like that. But he also has to eat, has bills to pay, family to feed. And you know how the world is. Mainstream banks. Unique - do not. In many cases, a proper marketing and PR sells the product better then the content it was made out of. Its far easier to spend couple of days and make another Idle Game and make some quick cash, rather then pour your heart and soul into something for months. But the problem is - and this will be a confession - when this works on paper, it doesn't in field.
At least - not for me.

For years I've been struggling to create a game. Something that would put money on the table. And this rush and pressure - was like a poison, it was killing me from inside. I started something, then depression kicked in, I stopped, tried to make something else, failed again. Rise and repeat. Over and over. And suddenly - I discarded all that. I've opened my heart and made an interactive piece of art, out of what I've found inside of my ribcage. And it worked. Jesus it worked. And I've learned my lesson and came out wiser.

After Antumbra popularity - now I know that the only games I should make, are the game I love making. Developed without dollar bill in mind. Because to my utmost, but pleasant surprise - the world is looking for my passion. The world had enough. The people had enough. The world is changing. And when the change is subtle and hard to notice, its also steady and strong. The plastic construct is breaking and crumbling apart. People don't want yet another 5 minutes of entertainment. No. They want something bigger. Something meaningful. Something that will leave a mark. Something that echoes inside of them.

And now I am making something new. But made with the same love and care. A new beginning stands at the doorstep. I've finally managed to breach out of my cage. And I am not going back. I am here to stay.

Watch me bend and twist, as I start carving my name on top of the hill. Breaking my nails, crushing my fingers, bleeding and weeping. And refusing to stop. I, refuse to stop. As this is the dream, in which I chose to rise and fall. My morn and my dusk."

We are The Indies.
Forgers of the unreality.
The Mastersmiths of what cannot be.


Comments

I perfectly agree with you

DroneLocker 30% game dev and 70% philosopher! XD
P.S. Thats real motivation not like this" just do it" fufu! :D

I honestly wish you luck.